Charles Wakefield, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, constantly wearing a brown suit, tan shirt, and brown tie. He is an epitome of beauty. His chestnut hair is kept up in a ponytail inside a broad hat. His eyes are hazel and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.
History: When he was but 5 years old his parents immigrated from the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.
Motivation: Seeks redemption.
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Unemployed
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Geoffrey Shipley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person.
Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and to get a good night's sleep
Ideals: Logical. Flaws: Depressed, Insomniac, Disease. Bonds: Immigrant. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1200 sp. Brown-green garnet (80 gp). Red garnet (80 gp). Coral (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Rolf Altham, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. He wears a top hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.
Personality: Rolf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He now owns his own business.
Motivation: Further expansion of business; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Poor, Job. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Jocelyn Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a tan scarf. He has a moderate pudge and is not very fit. His golden hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Jocelyn was born with his mother's beautiful face. After coming to the age of reason, Jocelyn took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Detective like his mother before him.
Motivation: He feels kind of lost in life; and he is unsatisfied with his job
Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 18 (+4) | 3 (-4) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 1500 sp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Darkwood Buckler.
Aldous Graeme, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green tunic with grey highlights, and long yellow pants that bunch up around his shoes. His black hair is lengthy. He has a dull look in his hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants a kiss; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Has a crush. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail. 1 Breastplate.
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