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NPC Generator

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Advanced [show]


William Chatham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears baggy white pantaloons and a brown scarf. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

William Chatham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Don Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His brown hair is lengthy. He has several tiny amber earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dyer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Ideals: Athletic, Joker. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Skelton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 8 (-1)4 (-3)
Skills Insight +1, Persuasion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp. Chrysoberyl (110 gp). Red spinel (110 gp). Banded agate (9 gp). 1 Half-Plate.


Social Check DCs


Lance Cooper, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a white costume with the symbols of magic on his torso. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is content

Flaws: Ugly, Shy, Mundane. Bonds: Rich, Military. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Lance Cooper, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)15 (+2) 5 (-3)15 (+2)
Skills Animal Handling -1, Deception +4
Senses Passive Perception 7
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 3 Alchemist’s fire.


Social Check DCs


Manfred Yeardley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape, marred by teas. His golden hair is slicked back into a classic pompadour. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Addict, Disease. Bonds: Adventurer. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Manfred Yeardley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Raymond Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Cartwright, Raymond learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Many gnolls want him driven away; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Fearful, PTSD. Bonds: Job, Enemies. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Eastoft, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)9 (-1) 15 (+2)14 (+2)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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