Raymond Digby, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man is renowned for his bright blue suits and hats. His golden hair is cut short. His half smiles and green eyes are beguiling and draw you in.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical, Gifted. Flaws: Cynical. Bonds: Attractive, Job. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Peter Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing a long, brown, dusty cloak. His golden hair is styled in orderly dreadlocks. He has several tiny sapphire earrings on each ear.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Merchant.
Motivation: Wants to open a new tavern; and to be a masseuse again
Ideals: Gifted. Bonds: Rich, Job, Religious. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Dean Ainsley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his whip ready. His long chestnut hair is drawn into a two foot long braid. His blue eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting, Artistic. Flaws: Secretive. Bonds: Job, Immigrant. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gilbert Clayton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. He has a red handlebar mustache and slicked back red hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. He is frequently practicing swordplay.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Gilbert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Antagonistic, Disease. Bonds: Rich, Military, Job. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp. 1 Silk rope. 1 Crowbar. 1 Silk rope.
Aldous Sydney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His white hair is lengthy and is close to two feet long. His eyes are a pleasant blue.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of orcs once and for all.
History: Born in the south to a Servant, Aldous learned a great deal about his mother's area of expertise. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in morningstar use. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends
Ideals: Fighting. Flaws: Greedy. Bonds: Enemies, Job, Adventurer. Occupation: Servant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Gold and topaz bottle stopper cork (300 gp).
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