Adelard Graeme, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely grey suit with violet socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized topaz on his right hand. His black hair is styled in orderly dreadlocks. He has hazel eyes and a grey hat with a violet feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of eastern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Map Maker for hire.
Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor
Ideals: Passionate. Bonds: Rich, Immigrant, Job, Family. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Banded mail.
Arnold Acton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple black robe with brown stripes complete with hood. His blonde hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.
History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He got away from his former life and has fallen to alcoholism.
Motivation: Expand his business; and sabotage a competitor
Ideals: Impeccable, Artistic. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
Percival Bristol, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He likes to wear ponchos typically of a light white in addition to tight pants. He has a hunchback. His white hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born several months after his father was called into army service. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a crush on the local Butcher; and he's in love
Ideals: Gifted. Flaws: Ugly, Terse, Antagonistic. Bonds: Military, Has a crush. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Bernard Darby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white small hat and white clothes. He keeps his chestnut hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Bernard was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father.
Ideals: Logical. Flaws: Shy. Bonds: Family, Nature. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 20 pp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Half-Plate.
Ralf Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is almost excessively polite to everyone, even when angry. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Nature. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
Possessions: Eye agate (6 gp). Black star sapphire (500 gp). Brown-green garnet (100 gp).
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