Kody Kenley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a blue shirt with thin brown vertical stripes and blue pants. His hair is chestnut and curly. He has blue eyes and a blue hat with a brown feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality
Ideals: Philantrophist, Fighting, Impeccable. Flaws: Shy. Bonds: Adventurer. Occupation: Servant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10 pp.
Ralf Morton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His moppish chestnut hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born the only child of a wealthy merchant. Cursed with vampirism at a very young age, Ralf has worked very hard to control his curse. He then took over the family business and is one of the better Body Guard for hire.
Motivation: An old rival family wants him found; and to be a bellfounder again
Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Job, Family. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Shane Badger, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His green eyes peer out from beneath his broad grey hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised by priests from a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Cynical. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 18000 cp. Moss agate (6 gp).
Henry Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear black pants and tee shirts. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His father raised him in a mountain cabin. He was taken from his home at a very young age. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels the way he acts is they only way to get by in the world; and he's in love
Ideals: Impeccable. Bonds: Attractive, Has a crush, Nature, Slave. Occupation: Sailor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 16000 cp.
Trym Compton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He is wearing a perfectly clean shirt and pair of pants. He sports a long golden beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He takes great joy in being the best Laborer in town.
History: Trym hails from a village terrorized by illithids. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Trym began to lead the lost caravan. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!