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Advanced [show]


Wymar Morton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, green, dusty cloak. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up dagger and armor he uses now. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Selfish, Addict. Bonds: Nature. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Wymar Morton, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Guy Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Beggar, who enjoyed hunting, Guy was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Ideals: Fighting. Flaws: Cynical. Bonds: Job, Nature, Adventurer. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Guy Leighton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)10 (+0) 14 (+2)17 (+3)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 sp. A pair of silk slippers encrusted with tiny pearls. (120 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Dustin Everly, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. He has a slight overbite and is overall scrawny. His hair is auburn, silky, and of moderate length. He has a dull look in his green eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born the only child of a wealthy merchant. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He uses money and sex appeal to get what he needs; and many dire rats want him driven away

Ideals: Entrepeneur. Bonds: Rich, Attractive, Enemies, Slave. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Dustin Everly, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adelard Shirley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with broad hat. He is bald on top and has large brown tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Job, Family, Rich. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Shirley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Average lock. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Everard Brady, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is greasy and uncared for. He has gleaming, smiling blue eyes.

Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: Born in the south to a Ruler, Everard learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 6 years.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable, Gifted, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Everard Brady, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 15 (+2)7 (-2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20 pp.


Social Check DCs

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