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NPC Generator

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Advanced [show]


Odo Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.

Motivation: To protect his home; and to clean up the streets

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Immigrant, Guardian. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Odo Halsey, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Gomory Barton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of tridents, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Tailor. He struck the Tailor job and began his own company from there.

Motivation: Marry his brother to traveling adventurers; and further expansion of business

Ideals: Fighting. Bonds: Attractive, Adventurer, Job, Family. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Barton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)13 (+1) 11 (+0)9 (-1)
Skills Athletics +4, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Odo Clare, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a white wide-brimmed hat and white clothes. He has auburn hair. His eyes are a pleasant violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his sister to traveling adventurers.

Flaws: Hedonist. Bonds: Attractive, Family, Job. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Odo Clare, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Peter Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic, Addict, Racist. Bonds: Job. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Peter Darlington, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)7 (-2) 15 (+2)16 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Black velvet mask with numerous citrines (140 gp).


Social Check DCs


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his silver hair up. His skin is flawless and his gray eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Robert has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Disease. Bonds: Poor, Attractive, Slave. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Robert Gentry, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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