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NPC Generator

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Advanced [show]


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his quarterstaff. His hair is golden and very short. His thin eyebrows rest above his beady green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Nash, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)10 (+0) 17 (+3)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Bertram Garrick, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears white leather gloves, a white jacket, and tight pants. His feathered hat is riddled with cuts and holes. His eyes are a pleasant green.

Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the north to a Bather, Bertram learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Antagonistic. Bonds: Religious, Job, In love. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Garrick, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)4 (-3) 13 (+1)9 (-1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3200 sp.


Social Check DCs


Conrad Sharps, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a robe, a symbol of death around his neck, and a shortspear on his belt. His clothes are grease stained in places. His hair is brown and curly. His amber eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: To be a Servant again; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Conrad Sharps, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Clerebold Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and he perpetually has his crossbow ready. His head has been shaved. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Insomniac, Fearful. Bonds: Poor. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Clerebold Reed, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. Violet garnet (600 gp). Azurite (13 gp). Red-brown spinel (70 gp). Tourmaline (70 gp).


Social Check DCs


Miles Southey, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with grey colored cloaks and clothing, and sports empty pouches on his belt. His golden hair is matted, messy, and big. His hazel eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted divine powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Addict, Secretive. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Miles Southey, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 15 (+2)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp. Silver comb with moonstones (200 gp). Carved bone or ivory statuette (60 gp).


Social Check DCs

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