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Advanced [show]


Nicholas Mitchell, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Spy does. He has a long golden beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is skeptical of what others tell him and is slow to trust.

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Spy and found it very stressful. He then took over the family business and is one of the better Spy for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Disciplined. Flaws: Shy. Bonds: Job, Attractive, Poor. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Nicholas Mitchell, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bernard Preston, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and usually wears his blue robe and has his club always slung over his shoulder. His auburn hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur, Gifted. Flaws: Cynical, Selfish. Bonds: Attractive. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Bernard Preston, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Smoky quartz (80 gp). Blue quartz (12 gp). Silver pearl (50 gp).


Social Check DCs


Everard Kendal, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His hair is short and red. His eyes are likewise brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Rich. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Kendal, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 7 (-2)8 (-1) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Oakley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His hair is blonde and curly. He has several tiny sapphire earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Ernest Oakley, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Druidic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 35000 sp. Moss agate (15 gp). Amethyst (50 gp). Zircon (50 gp). Red garnet (50 gp).


Social Check DCs


Geoffrey Middleton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. One day when Geoffrey was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Geoffrey was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Logical. Flaws: PTSD. Bonds: Family, Slave, Enemies. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Middleton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)17 (+3) 15 (+2)12 (+1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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