Geoffrey Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries flails. His silver hair is cut short. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Geoffrey studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Gifted. Bonds: Religious. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gilbert Weston, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. He has a black handlebar mustache and slicked back black hair. His eyes are hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He feeds upon the attention of others.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Bricklayer, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A deep hatred of brigands; and to find somewhere to settle down
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Criminal record, Job, Enemies. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Hubert Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His black hair is lengthy and is close to two feet long. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hubert's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by drow. Hubert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Military, Enemies, Adventurer. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Diggory Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His hair is red and very short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's since become an addict/alcoholic.
Motivation: He doesn't get along with people that don't share his tastes; and a strong sense of loyalty to human people
Ideals: Disciplined, Impeccable. Flaws: Addict, Racist. Bonds: Attractive, Poor. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Gerald Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Lazy. Bonds: Adventurer, Religious, Enemies. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!