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NPC Generator

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Advanced [show]


Trym Blythe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a long golden beard with little hanging trinkets. His eyes are a pleasant green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Philantrophist, Fighting. Bonds: Immigrant, Mentor. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Trym Blythe, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. Now he works as a music tutor during his time off.

Motivation: He is compelled to act according to his religious beliefs; and find a way to reverse the transformation of his brother

Ideals: Artistic, Logical. Bonds: Attractive, Religious, Family. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Gerard Gracey, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)15 (+2) 14 (+2)7 (-2)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Alexandrite (300 gp). Bloodstone (80 gp).


Social Check DCs


Alex Asheton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear red clothing when he does not wear armor, marred by beers. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A skeptical and narcissistic man, Alex's first love is himself. His second love is also himself. He enjoys reading and quiet.

History: Born in the north to a Crown-heir, Alex learned a great deal about his father's area of expertise. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants revenge against illithids

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Crown-heir

Voice: Laughs frequently while speaking

Attributes [hide]

Alex Asheton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)11 (+0) 7 (-2)15 (+2)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 2500 sp. White pearl (120 gp). 1 Tanglefoot bags. 1 Tanglefoot bags. 4 Alchemist’s fire.


Social Check DCs


Kody Hartford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He has a dull look in his hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of eastern immigrants he idolized his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a Fortune-teller soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac

Flaws: Shy. Bonds: Attractive, Job, Immigrant, Criminal record, Religious. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Kody Hartford, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Bloodstone (20 gp). Violet garnet (300 gp). 1 Minor magic item.


Social Check DCs


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length chestnut hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a great chef.

History: Born in the east his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Bonds: Enemies, Poor, Adventurer. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Bertram Shelly, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 10 (+0)17 (+3)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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