Charles Cornish, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He keeps his chestnut hair in a pixie cut. His eyes are a pleasant amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He got into the Ploughman business at a young age. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 15 years.
Motivation: Expand his business; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record, Job. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp. 1 Darkwood Buckler. 1 Darkwood Buckler. 1 Half-Plate.
Odo Beitz, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. He has shaved his head bald. His fierce gray eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and find a way to reverse the transformation of his sister
Flaws: Disease. Bonds: Attractive, Family, In love, Job. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Bernard Presley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan coat over a green low-cut shirt, and a small hat upon his head. His chestnut hair is smooth and relatively long. His blue unseeing eyes seem to look past you.
Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Herbalist like his father before him.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he is greedy
Flaws: Disease, Shy. Bonds: Job, Rich, Military. Occupation: Herbalist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Everburning torch.
Trym Law, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears a tan Stetson hat and tan clothes. His right hand appears badly burned and disfigured. His golden hair is heavily combed to the right. His eyes are brown and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Blue sapphire (700 gp). Azurite (11 gp). Blue quartz (11 gp). Rose (20 gp).
Ernest Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple blue robe with grey stripes complete with hood. His skin is fair and his fingers are delicate and long. He sports a long white beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.
History: Ernest lived on a farm with his father, near the main road leading to a nearby town. His arcane abilities were realized during a raid on his village. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well
Ideals: Impeccable, Gifted, Optimist. Flaws: Insane. Bonds: Family. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 4 Thunderstones. 3 Holy water. 4 Thunderstones.
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