Aldous Alby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light green in addition to tight pants. His silver hair is unkempt and raggedy. His blue eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the south. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world.
Ideals: Passionate, Logical. Flaws: Ugly, Disease. Bonds: Poor, Slave. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Bertram Morley, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a tan poncho over his likewise colored trousers and shirt, he is not a threatening figure. He keeps his brown hair in a flapper bob. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of giants once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and to end his boredom
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Enemies, Poor. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Everly, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He wears his white hair up in a very large beehive style do. His green eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Professionalism. Bonds: Job, Slave, Nature, Rich. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
William Nash, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and he perpetually has his shield ready. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He served in the navy to pay for his family's outstanding loans. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. After a long history of fighting, William and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Military. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Geoffrey Kimberley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. With a patchy white beard and wild white hair. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Mason job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Adventurer, Job. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!