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Advanced [show]


Conrad Bradly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing blue shirts, loose pants, and blazers most of the time. His auburn hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family Conrad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Conrad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Guardian, Criminal record. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Conrad Bradly, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)15 (+2) 11 (+0)6 (-2)
Skills Athletics +1, Intimidation +0
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Chad Kensley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and is renowned for his bright tan suits and hats. He has a black handlebar mustache and slicked back black hair. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Cook and occasionally as a mercenary.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Philantrophist, Impeccable. Flaws: Lazy. Bonds: Adventurer, Job. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Chad Kensley, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)16 (+3) 11 (+0)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Patrick Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time, and he perpetually has his dagger ready. He keeps his golden hair in a flapper bob. His face is scarred and worn.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 3 years old his parents immigrated from the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 2 years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Server

Voice: Sleepy voice

Attributes [hide]

Patrick Melancon, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Ainsley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a yellow vest and prefers green and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Gerard Ainsley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)14 (+2) 8 (-1)9 (-1)
Skills Animal Handling +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Dustin Gyula, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is auburn, silky, and of moderate length. His eyes are gray and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Attractive, Adventurer, Job, Debt. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Dustin Gyula, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs

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