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NPC Generator

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Advanced [show]


Gerald Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan shirt with thin pastel vertical stripes and brown pants. He wears his white hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

Gerald Winthrop, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Sardonyx (80 gp).


Social Check DCs


Gomory Holton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. He has moderate length brown hair. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Miller, who enjoyed hunting, Gomory was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is a bit of a kleptomaniac; and marry his sister to traveling adventurers

Flaws: Shy. Bonds: In love, Criminal record, Nature, Family. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Holton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)9 (-1) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Frederick Ashton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear white pants and tee shirts. His skin is also unnaturally pale. He wears a wide-brimmed hat to cover his moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Ugly, Insane, Selfish, Mundane. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Frederick Ashton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Black pearl (600 gp). Chalcedony (80 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Arnold Norton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves singing and to teach people singing more than just about anything. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He got into the Barkeep business at a young age. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To unite with his brother.

Ideals: Artistic. Bonds: Attractive, Family, Job. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Arnold Norton, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 400 gp. Smoky quartz (60 gp).


Social Check DCs


Gilbert Churchill, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely grey suit with white socks and a vest with buckled shoes. He has shaved his head bald. His thin eyebrows rest above his beady gray eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Persistence. Flaws: Ugly, Greedy. Bonds: Rich, Nature. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Gilbert Churchill, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)14 (+2) 14 (+2)16 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp.


Social Check DCs

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