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NPC Generator

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Advanced [show]


Reynard Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has a slight overbite and is overall scrawny. His auburn hair is lengthy. He has gleaming, smiling green eyes.

Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.

History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Reynard Kimberly, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)6 (-2) 12 (+1)7 (-2)
Skills Insight +3, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


John Dalton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes. His hair is cut close to his head. His blue eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Spy, his father struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Human people; and he'd like to take his coworkers down a peg

Flaws: Shy, PTSD, Racist. Bonds: Poor, Job, Adventurer. Occupation: Slave Trader

Voice: Scratchy, weak

Attributes [hide]

John Dalton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)7 (-2) 16 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Miles Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Courier does. He is muscular with a powerful set of arms. He wears a deerstalker hat to hide his balding. He has a dull look in his gray eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful slaver made him what he is. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Miles's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Courier.

Motivation: Sabotage a competitor.

Flaws: Racist, Antagonistic. Bonds: Job, Mentor, Enemies. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Miles Cromwell, Male Human Fighter 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Deception +5, History +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp. Rich purple corundum (1500 gp). Rhodochrosite (12 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker. Flaws: Ugly. Bonds: Family, Religious, Criminal record. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Gerald Paxton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, grey cloak. He has chestnut hair. His eyes are hazel and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a island tribe. Gomory was born on a far southern island where he grew up under the tutelage of his father, an expert Barkeep. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He wants revenge against goblins; and he desires power and/or immortality

Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer, Enemies. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Gomory Churchill, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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