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NPC Generator

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Advanced [show]


Trym Hadley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He sports blue clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His brown hair is thinning but still full. His eyes are gray and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a island tribe. He was taken from his home at a very young age. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Joker, Justice. Bonds: Slave, Criminal record, Nature. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Trym Hadley, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)11 (+0) 7 (-2)15 (+2)
Skills Sleight of Hand +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Violet garnet (600 gp). Black pearl (600 gp). Tourmaline (140 gp).


Social Check DCs


Reynard Tatum, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he sports tan clothing, slightly heavier than average wear. His hair is red and curly. His amber eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and a rival would like him out of the picture

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Gardener

Voice: Low and grunting

Attributes [hide]

Reynard Tatum, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 8 (-1)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Pink pearl (90 gp). Sard (30 gp).


Social Check DCs


Norman Upton, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man has the majority of his body covered in plate. He wears a feathered hat to cover his moderate length blonde hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and to pay off his debts

Ideals: Athletic, Philantrophist. Bonds: Attractive, Poor. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Upton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roger Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has shaved his head bald. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.

History: When he was but 7 years old his parents immigrated from the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roger Beckwith, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Drogo Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. His skin is fair and his fingers are delicate and long. He has wavy silver hair. His eyes are likewise gray.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Ugly. Bonds: Religious, Immigrant, Criminal record. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Drogo Lindsay, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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