Godfrey Easton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a robe, a symbol of magic around his neck, and a hammer on his belt. His hair is silver and curly. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Religious, Adventurer. Occupation: Baker
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 200 gp. Azurite (9 gp). Bloodstone (50 gp). Hematite (9 gp). Rock crystal (50 gp).
Cory Clifton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail and is in decent physical shape. His auburn hair is styled in orderly dreadlocks. His eyes are hazel and catlike.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Merchant in town.
History: Born in the west to a Merchant, Cory learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. During his travels, Cory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To pay off his debts; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Disease. Bonds: Job, Adventurer, Debt. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 50 pp.
Hugh Melancon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears professional attire. His silver hair is still thick. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of a Barber, who enjoyed hunting, Hugh was taken on many hunting expeditions. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is a bit of a kleptomaniac; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Jasper (80 gp). Deep green spinel (40 gp). Jasper (80 gp). 2 Smokesticks. 6 Acid flasks.
Everard Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown armored body suit, with a simple blue line shooting up and back down. His silver hair is still thick. His brown eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Weaver, Everard learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Job, Rich, Immigrant. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 24000 cp. 3 Acid flasks. 1 Everburning torch. 2 Alchemist’s fire. 2 Thunderstones.
Anselm Woods, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears an entirely yellow suit with brown socks and a vest with buckled shoes. He wears a deerstalker hat to hide his balding. His violet eyes peer out from beneath his deerstalker yellow hat.
Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Painter for hire.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Job, Family. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2100 sp. Old masterpiece painting (500 gp). Large well-done wool tapestry (200 gp). A roughly beaten golden orb (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
