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NPC Generator

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Advanced [show]


Arnold Northcott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a tan broad hat and tan clothes. His blonde hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Arnold will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Adventurer, Rich. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Arnold Northcott, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Lincoln, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is smooth and relatively long. His violet eyes peer out from beneath his wide-brimmed tan hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Optimist, Logical, Artistic. Flaws: Mundane. Bonds: Criminal record. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Anselm Lincoln, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He sports a long golden beard, and similarly colored long hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and sabotage a competitor

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Poor, Job. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Arnold Thorpe, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 9 (-1)17 (+3)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 2 Holy water. 1 Everburning torch. 3 Alchemist’s fire.


Social Check DCs


Solomon Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His long blonde hair is drawn into a two foot long braid. His blue eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Solomon lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has worked as a Merchant like his father before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic. Flaws: Addict. Bonds: Family, Criminal record, Job. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Solomon Windsor, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 17 (+3)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Gomory Ryland, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he wears a well pressed and immaculate suit (or dress). His hair is chestnut and very short. His eyes are amber and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Secretive. Bonds: Military, Adventurer. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Ryland, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Athletics +0, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp.


Social Check DCs

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