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Advanced [show]


Nicholas Kinsley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he prefers to wear flannel. He wears his auburn hair up. His ears are large.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the large cave and found the beat up shortspear and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Ugly, Fearful, Disease. Bonds: Nature. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Nicholas Kinsley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)18 (+4) 6 (-2)12 (+1)
Skills Insight +0, Religion +6
Senses Passive Perception 8
Languages Common, Druidic, Undercommon, Terran, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Thomas Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown wide-brimmed hat and brown clothes. He keeps his golden hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Family, Adventurer, Religious, Job, Enemies. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Wellington, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Clerebold Nibley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His silver hair is matted, messy, and big. His eyes are likewise green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. A gifted student he started as a Baker, but he got bored and became a Ploughman. By chance he met his brother recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Nature, Family. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Clerebold Nibley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 18000 cp. 1 Average lock.


Social Check DCs


Gerald Compton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length brown hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. Gerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of northern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Gerald Compton, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Roger Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He is physically well-built. His chestnut hair is heavily combed to the left. His thin eyebrows rest above his beady green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Langston, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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