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NPC Generator

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Advanced [show]


Anthony Langdon, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His skin is also unnaturally pale. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are amber.

Personality: Calm and collected, he is a well trained Carter. He is harsh and unforgiving.

History: He comes from a rich northern family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Carter.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Anthony Langdon, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Bloodstone (70 gp). Violet garnet (800 gp). 1 Bullseye lantern. 1 Disguise kit.


Social Check DCs


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is braided into rings. He has gleaming, smiling hazel eyes.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and his religion dominates his actions

Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Religious, Job, Family. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Gerald Denholm, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Conway, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. With a patchy silver beard and wild silver hair. He wears a mask on his face.

Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is an amazing painter.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Artistic, Gifted, Athletic. Bonds: Attractive, Immigrant. Occupation: Cook

Voice: German accent

Attributes [hide]

Charles Conway, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 6 (-2)15 (+2) 12 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Frederick Branson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a robe, a symbol of luck around his neck, and a sword on his belt. With a patchy black beard and wild black hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a slaver, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Frederick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting, Professionalism, Gifted. Bonds: Enemies, Mentor. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Frederick Branson, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 5 Acid flasks. 1 Tanglefoot bags. 4 Holy water.


Social Check DCs


Everard Cornish, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His fierce brown eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Everard Cornish, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)5 (-3) 14 (+2)14 (+2)
Skills Investigation -1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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