Gomory Churchill, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with green lining and desert motifs. He has moderate length chestnut hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Gomory studied abroad. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gomory's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Entrepeneur, Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Ploughman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 15000 cp.
Anselm Atterton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his right hand. His auburn hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Merchant in town.
History: He got into the Merchant business at a young age. His childhood dream was to be a Tanner, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Insomniac. Bonds: In love, Job. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Lapis lazuli (11 gp). Blue quartz (11 gp). Chalcedony (20 gp).
Norman Southey, Male Human [Permalink]
Personal [hide]
Description: This northern man wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His clothes are grease stained in places. He has wavy red hair. His brown eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of giants once and for all.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.
Motivation: Revenge.
Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies, Criminal record. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Dean Hayes, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes are slightly larger than normal.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of western immigrants he idolized his father. Dean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and human compassion
Flaws: Antagonistic, Racist. Bonds: Immigrant, Nature, Guardian. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gilbert Coombs, Male Human [Permalink]
Personal [hide]
Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his sword, and sports empty pouches on his belt. His chestnut hair is slicked back into a classic pompadour. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Impeccable. Flaws: Shy. Bonds: Rich. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
