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Advanced [show]


Robert Adley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a white costume with the symbols of the four houses of cards on his torso. His left leg appears badly burned and disfigured. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. This blue eyed easterner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his mother was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Optimist, Philantrophist. Bonds: Military, Family. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Adley, Male Human Fighter 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)15 (+2) 14 (+2)9 (-1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Trym Cotton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems, and is pretty ugly. He sports a long white beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the east was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He is content.

Ideals: Impeccable. Flaws: Ugly, Mundane, Antagonistic. Bonds: Rich, Immigrant. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Trym Cotton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 7 (-2)11 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20000 cp. Star rose quartz (70 gp). Black opal (700 gp). Silver pearl (70 gp).


Social Check DCs


William Walcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a custom-built plate barding that's adorned with tan lining and desert motifs, and his gloved hand is found clutching a spear. His golden hair is slicked back into a classic pompadour. This gray eyed westerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Job, Rich. Occupation: Assassin

Voice: Whispers

Attributes [hide]

William Walcott, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 10 (+0)18 (+4)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Azurite (4 gp). Silver pearl (110 gp). Blue quartz (4 gp). 1 Masterwork manacles. 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs


Randal Hackney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a red armored body suit, with a simple grey line shooting up and back down. He is an epitome of beauty. His auburn hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Family. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Randal Hackney, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


John Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His moppish white hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Justice. Flaws: Mundane. Bonds: Job, Has a crush. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

John Clinton, Male Human Fighter 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs

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