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NPC Generator

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Advanced [show]


Randal Sutherland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars, and is pretty ugly. His hair is short and blonde. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Randal will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful brothel owner made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Mentor, Nature. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Randal Sutherland, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)11 (+0) 13 (+1)7 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Anselm Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Spy does. His golden hair is matted, messy, and big. His gray eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Spy, Anselm learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Optimist. Flaws: Ugly, Addict. Bonds: Job. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Anselm Pinkerton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)14 (+2) 4 (-3)8 (-1)
Skills Nature +4, Sleight of Hand +0
Senses Passive Perception 7
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Frederick Marley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a black handlebar mustache and slicked back black hair. His amber eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Frederick was left his father's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Insomniac. Bonds: Immigrant, Military. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Frederick Marley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)18 (+4) 11 (+0)17 (+3)
Skills Arcana +6, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Chad Anderton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large white jacket. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He is a very good compulsive liar and kleptomaniac.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, In love. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Chad Anderton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Balimaar Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is an amazing painter.

History: Balimaar was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He became a Sailor soon after.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Nature. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Balimaar Kimberley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)9 (-1) 8 (-1)13 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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