Odo Roscoe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large brown jacket. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered writing. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Optimist, Logical, Artistic. Flaws: Insane. Bonds: Nature, Job. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Godfrey Merton, Male Human [Permalink]
Personal [hide]
Description: An older man who is well dressed, constantly wearing a white suit, green shirt, and black tie, he is not a threatening figure. His white hair is long and unkept. His hazel unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.
History: The child of western immigrants he idolized his mother. A freak accident while working with his Bellfounder mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and wants a kiss
Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 7000 cp.
Lance Barney, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 4 years old his parents immigrated from the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Justice. Bonds: Rich, Military, Immigrant. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Trym Dryden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He is physically well-built. His hair is cut close to his head. His eyes are a pleasant gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of eastern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the east, certain he would find work there.
Motivation: To clean up the streets; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Racist. Bonds: Guardian, Immigrant, Military. Occupation: Tailor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 600 sp. Lapis lazuli (4 gp). Rock crystal (70 gp). Bloodstone (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Nicholas Graham, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His hair is auburn and very short. His green eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Shy. Bonds: Attractive, In love, Mentor, Adventurer. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 4 Thunderstones. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!