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Advanced [show]


Kyle Dumph, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a pastel and white handkerchief worn on his right side, and a wedding ring on his right hand. His red hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Racist, Depressed. Bonds: In love, Mentor. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Kyle Dumph, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)18 (+4) 11 (+0)8 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Ignan, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


William Nibley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Criminal record. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

William Nibley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 7 (-2)4 (-3)
Skills Acrobatics +4, Intimidation -1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Manfred Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long red hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Professionalism, Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Manfred Sydney, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Iolite (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His chestnut hair is cut short with large spiked bangs in the front. His brown unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Ralf was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Military. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Ralf Coombs, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)15 (+2) 12 (+1)17 (+3)
Skills Persuasion +5, Stealth +1
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Anselm Elton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears loose pants and a collared shirt complete with sweater beneath his coat, marred by chocolates. He has styled his silver hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Cursed with lycanthropy at a very young age, Anselm has worked very hard to control his curse. During his travels, Anselm and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anselm discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anselm fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Disciplined, Professionalism. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Elton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs

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