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NPC Generator

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Advanced [show]


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His brown hair has been sun bleached extensively. His eyes are likewise green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and to end his boredom

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Nature, Criminal record. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

John Brownrigg, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)10 (+0) 10 (+0)7 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Carnelian (40 gp).


Social Check DCs


Odo Hornsby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. His hair is blonde, silky, and of moderate length. His amber eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved

Ideals: Opinionated, Optimist. Bonds: Attractive, Religious. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Odo Hornsby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)9 (-1) 10 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ralf Abram, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in an above average manner. He wears a colorful flower in his golden hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: Wants to work out more often; and to be a spy again

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Military. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Ralf Abram, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Shelley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his brown hair in a flapper bob. His amber eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: His father raised him in a mountain cabin. In his 13th year, his parents were killed by a brigands raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: To be a Fletcher again; and expand his business

Ideals: Philantrophist. Bonds: Rich, Enemies, Nature, Job. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Shelley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Wymar Cason, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. He has no hair. His eyes are hazel and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Cason, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs

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