Gerald Willoughby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan shirt with thin blue vertical stripes and white pants. He has done his best to style his white hair to look like a famous performer. He has green eyes and a tan hat with a blue feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Gerald studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Justice, Gifted, Impeccable. Flaws: Shy. Bonds: Family. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Theodoric Moreno, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His gray unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Disease, Addict. Bonds: Attractive, Adventurer, Military. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Guy Abram, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.
History: Guy hails from a village terrorized by brigands. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud
Ideals: Logical. Flaws: Addict, Disease. Bonds: Enemies. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Adelard Northcott, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man has the majority of his body covered in plate. His golden hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Logical. Bonds: Attractive, Religious, Enemies. Occupation: Barkeep
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2400 sp. Red spinel (140 gp).
Godfrey Harley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. He has dyed his greying black hair a little too much giving a sharp black color. He wears an eyepatch.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born at the edge of vast mountains. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Nature. Occupation: Soapmaker
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. Malachite (16 gp). Deep blue spinel (500 gp). Brown-green garnet (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
