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NPC Generator

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Advanced [show]


Justin Harrington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his golden hair up in a very large beehive style do. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Bounty Hunter. He believes the world needs to unite to get rid of giants once and for all.

History: Justin was born the youngest of three triplets. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Regain custody of his son; and sabotage a competitor

Flaws: Secretive. Bonds: Job, Enemies, Family. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Justin Harrington, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)6 (-2) 17 (+3)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Miles Barney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears his black hair up in a very large beehive style do. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Entrepeneur. Bonds: Rich, Attractive, Adventurer. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Miles Barney, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 4 (-3)10 (+0) 12 (+1)9 (-1)
Skills Insight +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Quinton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his blonde hair up. His gray eyes peer out from beneath his deerstalker brown hat.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerald was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult.

Ideals: Persistence. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Gerald Quinton, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)8 (-1) 17 (+3)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Arnold Weld, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Gardener uniform, and a wedding ring on his left hand. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Knight again; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Job, In love, Family, Adventurer. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Weld, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Dustin Dumph, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Shoemaker profession.

History: He got into the Carpenter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Carpenter for hire.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Attractive, Job. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Dustin Dumph, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 16 (+3)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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