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NPC Generator

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Advanced [show]


Balimaar Blakeley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a tight fitting black shirt and pants. His tied-back hair is golden. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a island tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Nature, Mentor, Slave. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Balimaar Blakeley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this eastern man wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His hair is golden, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Everleigh, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Arnold Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly lances and warhammers. He has wavy red hair. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record, Poor. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Yeardley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)15 (+2) 16 (+3)17 (+3)
Skills Arcana +4, Athletics +5
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 11000 cp.


Social Check DCs


Guy Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair has been sun bleached extensively. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the north. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Athletic, Pacifist. Bonds: Attractive, Criminal record. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Guy Ainsworth, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)5 (-3) 12 (+1)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Dean Wedgwood, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His silver hair, when down, is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Military, Religious. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Dean Wedgwood, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3200 sp.


Social Check DCs

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