Gomory Nash, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a violet coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He has styled his white hair well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His arcane abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted, Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 24000 sp. 1 Minor magic item.
Alexandre Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear pastel pants and tee shirts. His hair is white and very short. His eyes are hazel and beady.
Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting, Artistic, Persistence. Flaws: Ugly, Mundane. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
John Perry, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a white broad hat and white clothes, he is not a threatening figure. He wears a broad hat to cover his moderate length silver hair. He has a dull look in his violet eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Gifted, Justice. Flaws: Antagonistic, Addict. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Theodoric Warwick, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear grey pants and tee shirts. He wears a broad hat to cover his moderate length silver hair. His eyes, though not visible through his cowl, are hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Theodoric is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a wizard, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Mentor. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Alex Sutton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. His black hair and beard is wavy and long. His blue unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Disease. Bonds: Attractive, Adventurer, Rich, Guardian. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Druidic, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 43000 sp.
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