Geoffrey Alton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears brown leather gloves, a brown jacket, and tight pants. His red hair is singed and shortened. His thin eyebrows rest above his beady violet eyes.
Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world.
Ideals: Professionalism, Logical. Flaws: Ugly, Depressed, Insane. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 3000 sp. Peridot (30 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Walcott, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is dressed in an above average manner. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Adventurer
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Don Reid, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His blonde hair is cut short. He has several tiny amethyst earrings on each ear.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Animal Trainer, who enjoyed hunting, Don was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: Wants his loneliness to end; and he has passion for adventuring and risk
Bonds: Rich, Adventurer, Nature, Attractive, Has a crush. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Adam Huxley, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His blonde hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Adam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Adam's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Banded agate (9 gp).
Bertram Hayden, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a white poncho over his likewise colored trousers and shirt. With bright blonde hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy. Bonds: Adventurer, Mentor, Criminal record. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. Alexandrite (200 gp). Pink pearl (110 gp). Zircon (80 gp).
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