Kyle Enfield, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears yellow painted combat armor at almost all times. His brown hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Kyle was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Flaws: Cynical, Impulsive. Bonds: Family, Mentor. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Hugh Van Es, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of daggers on his belt, each one with a topaz on the hilt. His tied-back hair is golden. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Guardian, Nature. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 5 (-3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 20 pp.
Wymar Home, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue shirt with thin grey vertical stripes and brown pants. His brown hair is long and unkept. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Persistence, Philantrophist. Flaws: Ugly, Disease. Occupation: Spice Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Jocelyn Gladstone, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple grey robe with green stripes complete with hood, he is not a threatening figure. His silver hair is cut short. He has a dull look in his blue eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of northern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and an old rival family wants him found
Bonds: Attractive, Adventurer, Immigrant, Nature, Family. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Aquan, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
Possessions: 1 Minor magic item.
Peter Tindall, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. His hair is cut close to his head. His eyes are a pleasant blue.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. His divine abilities were realized during a raid on his village. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Slave. Occupation: Painter
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!