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NPC Generator

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Advanced [show]


Patrick Hastings, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. He has a small bristly mustache and wavy chestnut hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and he feels kind of lost in life

Ideals: Persistence. Flaws: Addict, Depressed. Bonds: Attractive, Rich. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Patrick Hastings, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Bernard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His blonde hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is very quiet and rarely speaks above a whisper. He is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Human compassion; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy, Racist. Bonds: Criminal record, Poor. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Bernard Ainsworth, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Peridot (70 gp). Deep blue spinel (800 gp). Fire opal (1000 gp). Amber (70 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His hair is long and silver with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his brother recently and the two have been together since.

Motivation: To pay off his debts; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Attractive, Military, Slave, Debt. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Geoffrey Hampton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Light steel shield. 1 Banded mail. 1 Banded mail.


Social Check DCs


Robert Marley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. He carries a battered scimitar and tarnished glaive as well. His moppish black hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Disease, Insane. Bonds: Criminal record, Religious. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Robert Marley, Male Human Fighter 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Gomory Clive, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large white mantle and cape that has been intricately interwoven into his black robe. His golden hair is thinning but still full. His hazel unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Shepherd, Gomory learned a great deal about his father's area of expertise. His divine abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to open a new tavern; and to clean up the streets

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Guardian, Job. Occupation: Shepherd

Voice: Whispers

Attributes [hide]

Gomory Clive, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)17 (+3) 8 (-1)11 (+0)
Skills Animal Handling +1, Stealth +5
Senses Passive Perception 9
Languages Common, Ignan, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs

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