William Everly, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is matted, messy, and big. He has several tiny aquamarine earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Rich, Immigrant. Occupation: Engraver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Sardonyx (70 gp). Star rose quartz (70 gp). Violet garnet (200 gp). Blue quartz (8 gp).
Trey Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His golden hair is lengthy. His green unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Logical, Gifted. Flaws: Disease, Shy. Bonds: Rich, Criminal record. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.
John Copeland, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy yellow pantaloons and a brown scarf. His brown hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: To prove his worth to the world; and he feels kind of lost in life
Flaws: Depressed, Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp. Black pearl (500 gp). Banded agate (14 gp).
Gomory Braxton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large tan mantle and cape that has been intricately interwoven into his black robe. His hair is brown and very short. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gomory was raised in a hard working conservative environment. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to raise his children well; and expand his business
Ideals: Justice. Bonds: Job, Nature, Criminal record, Family. Occupation: Marshal
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 13000 cp. 1 Half-Plate.
Theodoric Wallace, Male Human [Permalink]
Personal [hide]
Description: A 5'4" southern man, he wears very tight pants and wife beaters, though occasionally he sports a white coat. With a patchy auburn beard and wild auburn hair. His hazel eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.
History: Theodoric hails from a village terrorized by giants. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He now travels the world, in search of power and loot.
Motivation: Someone believes him a fraud.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Slave. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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