Don Bristol, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man wears very tight pants and wife beaters, though occasionally he sports a tan coat. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Antagonistic, PTSD. Bonds: Military. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 2500 sp. 1 Masterwork Light steel shield. 1 Breastplate. 1 Darkwood Buckler.
Hugh Stafford, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. This hazel eyed northerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His martial abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and he wants to get laid
Ideals: Gifted. Flaws: Secretive, Disease. Bonds: Attractive, Poor. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
William Wesley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Money/treasure; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Bonds: Rich, Criminal record, Nature, Adventurer. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Kyle Sydney, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length red hair. He has a dull look in his blue eyes.
Personality: Kyle wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He served in the navy to pay for his family's outstanding loans. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Military, Enemies. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Magnifying glass.
Gunter Harley, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His red hair is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He takes great joy in being the best Locksmith in town.
History: He got into the Locksmith business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently he has begun working with bootleggers and crooks.
Motivation: His spouse's relatives view him with great suspicion; and seeks redemption
Ideals: Fighting. Flaws: PTSD. Bonds: Has a crush, Job, Criminal record, Family. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
