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NPC Generator

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Advanced [show]


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: This northern man is renowned for his bright tan suits and hats. His clothes are grease stained in places. He has styled his blonde hair well, parting it to the right. His fierce green eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Flaws: Cynical, Fearful. Bonds: Poor, Immigrant, Slave, Adventurer. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Enfield, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Banded agate (5 gp). Aquamarine (500 gp). Brown-green garnet (90 gp). 1 Masterwork manacles. 1 Bullseye lantern.


Social Check DCs


Rolf Tickle, Male Human [Permalink]

Personal [hide]

Description: An older man who wears baggy white pantaloons and a yellow scarf, he is not a threatening figure. He sports a long brown beard, and similarly colored long hair. His eyes are a pleasant green.

Personality: He is calm most of the time but flees social interaction. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Rolf studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a crush on the local Sellsword; and wants his loneliness to end

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Attractive, Has a crush. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Rolf Tickle, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)8 (-1) 14 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Silver comb with moonstones (600 gp).


Social Check DCs


Balimaar Cason, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is silver. He has green eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Jeweler business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: To be a Mayor again.

Ideals: Disciplined. Bonds: Adventurer, Job, Family. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Cason, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


John Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy tan suit. He is muscular with a powerful set of arms. His hair, while still mostly silver, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: He was born in the east. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

John Barney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)6 (-2) 12 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Hunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is lengthy. He has gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.

History: He got into the Assassin business at a young age. A gifted student he started as a Apothecary, but he got bored and became a Assassin. He now owns his own business.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Hunter Beckwith, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)7 (-2)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: Just what you see.


Social Check DCs

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