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NPC Generator

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Advanced [show]


Don Jacobs, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is kept up in a ponytail inside a Stetson hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of eastern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the east, certain he would find work there.

Motivation: Wants to raise his children well; and many giants want him driven away

Bonds: Attractive, Family, Enemies, Immigrant. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Don Jacobs, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Kyle Coombs, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly shields and shortbows. He has no hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Since then, he has sought to make the best of life.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Criminal record, In love. Occupation: Unemployed

Voice: Spanish accent

Attributes [hide]

Kyle Coombs, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Home, Male Human [Permalink]

Personal [hide]

Description: This man has a large grey mantle and cape that has been intricately interwoven into his pastel robe. He is muscular with a powerful set of arms. His white hair is still thick. His blue eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: Ernest was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Enemies, Family, Mentor. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Home, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Asheton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light yellow in addition to tight pants. He has a very tight haircut. He has violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist, Gifted. Flaws: PTSD. Bonds: Attractive, Religious. Occupation: Ruler

Voice: Whispers

Attributes [hide]

John Asheton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hubert Garrick, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze, and he perpetually has his trident ready. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the west. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Pacifist, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Hubert Garrick, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)13 (+1) 13 (+1)9 (-1)
Skills History +3, Stealth +0
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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