Bertram Tyndall, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His blonde hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are blue.
Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Human compassion.
Ideals: Impeccable, Artistic. Flaws: Selfish, Racist. Bonds: Attractive. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 32000 sp. 1 Minor magic item.
Aldous Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Server uniform. His golden hair is kept up in a ponytail inside a feathered hat. His violet eyes peer out from beneath his feathered white hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich eastern family. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: A strong sense of loyalty to Human people.
Ideals: Justice. Flaws: Insomniac, Racist. Bonds: Job, Rich. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. Zircon (70 gp). 1 Minor magic item.
Rolf Brixton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears skinny pants and wears a grey and brown robe with the hood down. His tied-back hair is white. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.
History: From birth he was tutored by a cruel and relentless mentor. He moved out west to avoid the crime he committed. He has achieved small success as a Marshal.
Motivation: Wants to work out more often; and seeks redemption
Ideals: Athletic. Flaws: Racist. Bonds: Job, Mentor, Criminal record. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Cloth of gold vestments (80 gp). A roughly beaten golden orb (80 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.
Odo Denholm, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He is physically well-built. He wears a Stetson hat to hide his balding. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern
Flaws: Antagonistic, Disease. Bonds: Job, Family. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Rock crystal (80 gp). Violet garnet (200 gp). Jet (130 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Roger Norton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is silver, silky, and of moderate length. His amber eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Roger was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job
Flaws: Hedonist, PTSD. Bonds: Attractive, Job, Criminal record. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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