Geoffrey Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear blue tank tops with tan pants. His brown hair is slicked back into a classic pompadour. His eyes are hazel and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of northern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Server soon after.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Athletic. Flaws: Emotional. Bonds: Immigrant, Job. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Iolite (80 gp).
Hunter Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. His black hair, when down, is lengthy. His gray eyes are slightly larger than normal.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Flattery will make him almost putty in your hands.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Terse, Selfish. Bonds: Family, Job. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1900 sp. 1 Everburning torch.
Gerald Reid, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long brown hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and he wants to get laid
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job, Has a crush. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. Violet garnet (400 gp).
Arnold Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is greying and his face has many wrinkles. His green eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with painting.
History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. A freak accident while working with his Bellfounder father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion
Ideals: Joker, Artistic. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. Gold dragon comb with red garnet eye (300 gp).
Theodoric Tenley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his black hair down. His eyes are likewise green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of brigands once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Insomniac. Bonds: Enemies, Poor, Adventurer, Job. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
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