Anselm Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a white wide-brimmed hat and white clothes. He carries with him a set of scythes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small forest village. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anselm's homeland. Anselm decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Attractive, Immigrant, Nature. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Shane Rodney, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is brown. His hazel unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.
History: He was raised in a desert tribe. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now spends his time doing works of charity.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Nature, Debt. Occupation: Actor
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 24000 sp. Alexandrite (600 gp). Aquamarine (600 gp). Hematite (8 gp).
Reynard Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a black handlebar mustache and slicked back black hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic. Bonds: Rich, Attractive, Guardian, Religious. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Guy Bentham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His silver hair is braided into rings. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Barber father left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and regain custody of his son
Ideals: Athletic. Flaws: Addict, Disease, Shy. Bonds: Attractive. Occupation: Seamstress
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2100 sp.
Nicholas Burton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries maces. He has a black handlebar mustache and slicked back black hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.
History: His parents moved while he was still in utero so he is the first generation to be born here. Nicholas was born on a far northern forest where he grew up under the tutelage of his mother, an expert Sellsword. He moves from town to town, unable to find a place to settle.
Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
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