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Advanced [show]


Frederick Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He is physically well-built. His red hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: Frederick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Humans.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform By chance he met his brother recently and the two have been together since.

Motivation: Expand his business; and human compassion

Ideals: Disciplined. Flaws: Racist. Bonds: Slave, Family, Job. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Frederick Beitz, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


John Reed, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with broad hat. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 11th year, his parents were killed by a giants raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of philosophers.

Motivation: A deep hatred of giants; and he wants revenge against giants

Flaws: Secretive, Antagonistic. Bonds: Attractive, Poor, Enemies. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

John Reed, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. 1 Darkwood Shield. 1 Chain shirt. 1 Buckler.


Social Check DCs


William Compton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: William was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Poor, Family. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

William Compton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 4 (-3)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has wavy black hair. His eyes are hazel and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. Further he is a bit of a stoner and is frequently out of it.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Poor, Military. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Manfred Gladstone, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 14 (+2)8 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Gerard Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky grey painted plate armor. His golden hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Disciplined, Artistic. Flaws: Racist. Bonds: Enemies. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Gerard Westcott, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs

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