Miles Reed, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail, and his gloved hand is found clutching a greatsword. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: He wants to get laid; and he desires power and/or immortality
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Adventurer, Has a crush. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 800 sp.
Justin Morton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is an epitome of beauty. He has a very tight haircut. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Justin was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Layabout for hire.
Motivation: Wants to open a new tavern; and he wants to get laid
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Has a crush, Job. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Star rose quartz (20 gp).
Percival Chester, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. His hair is always cut to a buzz. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.
History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Percival was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Percival decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record. Occupation: Scribe
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Cory Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long golden beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of brigands once and for all.
History: Cory was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He became a Banker soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: PTSD. Bonds: Job, Enemies, Family. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2300 sp.
Gerald Brownrigg, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his white hair up in a very large beehive style do. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Merchant soon after.
Motivation: Sabotage a competitor; and a deep hatred of gnolls
Ideals: Athletic. Flaws: Addict, Ugly. Bonds: Enemies, Job. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 8 (-1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Aquan
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. Black star sapphire (800 gp). Sard (20 gp).
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