Guy Webley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and tan handkerchief worn on his right side. He has a moderate pudge and is not very fit. He sports a long golden beard, and similarly colored long hair. His eyes are hazel and he is always smoking a pipe.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Guy studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: To be a Masseuse again; and wishes to resurrect an old love
Ideals: Artistic, Gifted. Bonds: Nature, Job, In love. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Bernard Cooper, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears baggy black pantaloons and a green scarf and is in decent physical shape. His white hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the east. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: To end his boredom; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Orc, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Half-Plate.
Cory Wakefield, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a white shirt with thin brown vertical stripes and black pants, and his gloved hand is found clutching a crossbow. His white hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.
History: Born in the north to a Layabout, Cory learned a great deal about his mother's area of expertise. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 5 years.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Adventurer, Job, Nature, Enemies. Occupation: Layabout
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Sard (30 gp).
Gerard Kirby, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, brown, dusty cloak, and sports empty pouches on his belt. He wears his blonde hair up. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.
Motivation: He feels threatened by others; and to unite with his brother
Flaws: Antagonistic, Addict, Fearful. Bonds: Military, Family. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp. Chalcedony (80 gp). Black pearl (400 gp).
Manfred Altham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a grey suit, green shirt, and black tie. His hair is long and white with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His hazel eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has passion for adventuring and risk; and he feels kind of lost in life
Ideals: Opinionated, Fighting. Flaws: Disease, Depressed. Bonds: Adventurer. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Chrysoberyl (40 gp). Chrysoprase (50 gp). 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.
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