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NPC Generator

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Advanced [show]


Odo Chester, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of goblins once and for all.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of goblins; and he'd like to take his coworkers down a peg

Ideals: Passionate. Bonds: Enemies, Mentor, Adventurer, Job. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Odo Chester, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)16 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Solomon Gyula, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his greataxe. He is an epitome of beauty. His hair is blonde and very short. His eyes are a pleasant violet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Joker, Gifted. Bonds: Attractive, Criminal record. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Solomon Gyula, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 17 (+3)7 (-2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Everard Clifton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his silver hair down. His ears are large.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world

Ideals: Opinionated, Gifted, Logical. Flaws: Ugly, Selfish, Disease. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Clifton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Average lock. 1 Backpack. 1 Masterwork Thieves’ tools.


Social Check DCs


Percival Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting blue shirt and pants. He has no hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Bellfounder business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Adventurer, Job. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Percival Garrick, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Charles Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He is physically well-built. He wears a broad hat to hide his balding. His amber eyes peer out from beneath his broad white hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Antagonistic, Insane, Impulsive. Bonds: Military. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Charles Lindsay, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)6 (-2) 13 (+1)13 (+1)
Skills Investigation +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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