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Advanced [show]


Adelard Camden, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has black hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted. Flaws: Depressed. Bonds: Religious, Rich, Debt. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Adelard Camden, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)12 (+1) 8 (-1)16 (+3)
Skills Athletics +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Godfrey Compton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large brown jacket. His brown hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Military. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Compton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1700 sp. 1 Masterwork Common Melee.


Social Check DCs


Roland Barlow, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely white suit with brown socks and a vest with buckled shoes. His red hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the north, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and balancing his hectic life and new banker responsibilities is difficult

Flaws: Ugly, Shy, Addict. Bonds: Job, Immigrant. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Roland Barlow, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Hayley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He keeps his chestnut hair in a flapper bob. He has amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He was granted necromantic powers by his dying brother.

Motivation: Someone believes him a fraud; and he wants revenge against giants

Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant, Mentor, Enemies. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Trym Hayley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Robert Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears black leather gloves, a black jacket, and tight pants. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants a kiss; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly. Bonds: In love, Adventurer, Has a crush. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Robert Denholm, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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