Theobald Deighton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His silver hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Theobald studied abroad. A gifted student he started as a Bricklayer, but he got bored and became a Mayor. He struck the Mayor job and began his own company from there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Insane, Sensitive. Bonds: Rich, Job. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. Red spinel (50 gp). Red spinel (50 gp). Jade (50 gp).
Gerard Shelley, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Gardener uniform. He has a slight overbite and is overall scrawny. His hair is silver and very short. His gray eyes dart from person to person.
Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal music training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.
Ideals: Gifted, Artistic. Bonds: Job, Attractive, Enemies. Occupation: Gardener
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Odo Heiser, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man sports brown clothing, slightly heavier than average wear. He sports a flattop hair cut. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the south. He pushes his goals aggressively. He is also a coward if confronted.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was granted divine powers by his dying sister.
Motivation: He feels threatened by others; and to share knowledge with the world
Ideals: Pacifist, Gifted, Logical. Flaws: Ugly, Fearful. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1 Masterwork studded leather.
Balimaar Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. He has a long auburn beard with little hanging trinkets. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing singing.
History: The child of northern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is greedy; and he's looking for his big break
Ideals: Artistic. Flaws: Addict. Bonds: Rich, Religious, Immigrant, Adventurer. Occupation: Engraver
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp. 1 Half-Plate.
Shane Tickle, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears bulky brown painted plate armor. He wears his red hair up in a very large beehive style do. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Flaws: Insane. Bonds: Enemies, Criminal record, Military, Religious. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
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