Trey Harley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Bounty Hunter father left him crippled. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He wants to get laid; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic, Disease. Bonds: Mentor, Has a crush. Occupation: Fortune-teller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. Freshwater pearl (11 gp). Citrine (70 gp). Banded agate (11 gp). Chrysoberyl (140 gp). 1 Minor magic item.
Don Kent, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He prefers to wear green clothing when he does not wear armor. His black hair is smooth and relatively long. His violet eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Slave Trader business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult.
Ideals: Fighting. Bonds: Job, Rich. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Sardonyx (30 gp). Blue sapphire (1200 gp). Red garnet (40 gp). Lapis lazuli (12 gp).
Gunter Astley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.
Motivation: He is greedy.
Ideals: Extrovert, Gifted. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Black star sapphire (400 gp). Moonstone (80 gp). Rose (80 gp). 1 Good lock. 1 Masterwork Artisan’s tools.
Miles Marlowe, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is thinning but still full. He has amber eyes and a green hat with a brown feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the east, but his parents moved at a very young age to the north. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.
Motivation: Someone believes him a fraud; and to protect his home
Flaws: Emotional, Secretive. Bonds: Poor, Immigrant, Nature. Occupation: Bookbinder
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Cory Copeland, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was always a brilliant, if unscrupulous mind. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Since then, he has sought to make the best of life.
Motivation: To reunite with his absent father; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Family. Occupation: Butcher
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A delicate silver chain set with a tourmaline (20 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Thieves’ tools. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!
