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NPC Generator

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Advanced [show]


Kyle Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and dresses in brown turtlenecks beneath a black coat with tan slacks. His right leg appears badly burned and disfigured. His white hair is greasy and uncared for. His eyes are a pleasant amber.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Tanner father left him crippled. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He wants to get laid; and he's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic, Disease. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Kyle Tatum, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Thomas Colton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak, and he perpetually has his longbow ready. He has done his best to style his golden hair to look like a famous performer. He has gleaming, smiling brown eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To clean up the streets; and he would like to get married and retire

Ideals: Fighting, Optimist. Bonds: Rich, Religious, Has a crush, Guardian. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Thomas Colton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 11 (+0)7 (-2)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Don Harlan, Male Human [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a brown coat with pastel slacks. He is portly but not overly obese. His silver hair is still thick. He has a tattooed face.

Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east, but his parents moved at a very young age to the south. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he wants revenge against giants

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Job. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Don Harlan, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Chad Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long white beard, and similarly colored long hair. His fierce gray eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Chad was born the youngest of three triplets. His first spouse was a Doctor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Seamstress, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Flaws: Ugly, Terse, Depressed. Bonds: Military, Family. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Chad Barlow, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)6 (-2) 10 (+0)9 (-1)
Skills Arcana +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 5000 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Ernest Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His brown hair is lengthy and is close to two feet long. His eyes are a pleasant hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Ernest began to lead the lost caravan. He now mingles about in high society.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Rich, Military, Enemies. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Ernest Windsor, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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