Percival Graeme, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair is blonde and very short. His face is covered beneath a completely black helmet.
Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Stylist.
Motivation: He feels threatened by others.
Ideals: Athletic, Extrovert. Flaws: Fearful. Bonds: Attractive. Occupation: Stylist
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
Possessions: 8000 sp. Aquamarine (800 gp). Golden yellow topaz (800 gp). Violet garnet (800 gp). Alexandrite (800 gp).
Aldous Spalding, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black top hat and black clothes. He wears his black hair down. He has a dull look in his gray eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 800 sp.
Charles Kenley, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in a clean green cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His white hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: To settle down with his crush; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Rich, Has a crush. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 800 sp. Aquamarine (500 gp). Blue quartz (4 gp).
Kody Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting yellow shirt and pants. His white hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.
History: He got into the Jeweler business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Opinionated. Flaws: Ugly, Insomniac, Hedonist. Bonds: Job. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gunter Rylan, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His red hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To find somewhere to settle down.
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Attractive, Military. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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